The current mouse position in pixel coordinates. (Read Only).
Input.mousePosition is a Vector3 for compatibility with functions that have Vector3 arguments. The z component of the Vector3 is always 0.
屏幕或窗口的左下角坐标为 (0, 0)。
屏幕或窗口的右上角坐标为 (Screen.width, Screen.height)。
注意:即使鼠标不在游戏视图中(例如 Cursor.lockState 设置为 CursorLockMode.None 时),Input.mousePosition 也报告鼠标的位置。以窗口模式运行并且不限制光标移动范围时,如果位置值小于 0 或大于屏幕尺寸 (Screen.width,Screen.height),则说明鼠标光标位于游戏窗口以外。
In the following example, the x and y coordinates of the mouse position are printed when the “Fire1” button is clicked.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetButtonDown("Fire1")) { Vector3 mousePos = Input.mousePosition; { Debug.Log(mousePos.x); Debug.Log(mousePos.y); } } } }