在用户按下给定鼠标按钮的帧期间返回 true。
Call this function from the Update function, since the state gets reset each frame. It will not return true until the user has released the mouse button and pressed it again. button values are 0 for the primary button (often the left button), 1 for secondary button, and 2 for the middle button.
using UnityEngine; using System.Collections;
// Detects clicks from the mouse and prints a message // depending on the click detected.
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) Debug.Log("Pressed primary button.");
if (Input.GetMouseButtonDown(1)) Debug.Log("Pressed secondary button.");
if (Input.GetMouseButtonDown(2)) Debug.Log("Pressed middle click."); } }