角色或其他动画游戏对象通常具有若干不同的动画,这些动画对应于该角色或对象可在游戏中执行的不同动作。例如,角色可以在空闲时轻微呼吸或摇摆,在得到指令时行走,以及从平台上跌落时恐慌地抬起手臂。一扇门可能具有打开、关闭、卡住和撞开动作的动画。Mecanim 使用类似于流程图的可视化布局系统来表示__状态机__,从而控制需要在角色或对象上使用的动画剪辑并对这些动画剪辑排序。本部分将提供有关 Mecanim 状态机的更多详细信息,并说明如何使用这些状态机。
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