Version: 2022.1
Unity Cloud Build
View usage and manage costs

Pay as you go with Cloud build

This page contains information about how you pay for Cloud Build.

概述

Pay-as-you-go is a type of metered service billing where you pay only for the services you use. Currently, you’re charged for build minutes based on the platform for which you are building. Manage pay-as-you-go billing from the Unity Developer Dashboard.

Terms and commitment

At the end of each month, you are automatically charged (fees plus applicable taxes such as VAT) for all build minutes at pay-as-you-go rates. You are not charged for storage in Cloud Build. Cloud Build has a project size limit of 40GB.

To view your usage:

  1. 登录 Unity 开发者控制面板 (Developer Dashboard)
  2. Select DevOps > Cloud Build > Usage.

You can use the Usage page to track your usage and set up a budget to manage your spending.You can cancel your plan by setting your hard cap to $0.

Pay-as-you-go rates

You are billed at the following rates:

Build minutes

What is counted What is billed
Standard Windows Config $0.02 / build min
Standard Mac Config $0.07 / build min

Concurrency

What is counted What is billed
Mac/iOS / Windows / Any future platforms $10 / concurrent build (up to 7 for purchase)

To purchase additional concurrent builds:

  1. 登录 Unity 开发者控制面板 (Developer Dashboard)
  2. Select DevOps > Cloud Build > Settings > Billing.
  3. In the Concurrency tab, edit the number of concurrent builds.

Note: Linux and WebGL builds are currently only available on Mac/iOS build hardware.

Unity Cloud Build
View usage and manage costs