路径的角点。(只读)
角也称为“路标”,定义了一条路径上改变方向的位置(例如,路径由许多在角之间移动的直线组成)。
using UnityEngine; using UnityEngine.AI; using System.Collections;
public class ExampleClass : MonoBehaviour { float PathLength(NavMeshPath path) { if (path.corners.Length < 2) return 0; float lengthSoFar = 0.0F; for (int i = 1; i < path.corners.Length; i++) { lengthSoFar += Vector3.Distance(path.corners[i - 1], path.corners[i]); } return lengthSoFar; } }