type | 要创建的原始对象的类型。 |
Creates a GameObject with a primitive mesh renderer and appropriate collider.
using UnityEngine;
public class Example : MonoBehaviour { // Create a plane, sphere and cube in the Scene.
void Start() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0, 0.5f, 0);
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = new Vector3(0, 1.5f, 0);
GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = new Vector3(2, 1, 0);
GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = new Vector3(-2, 1, 0); } }
**注意:**CreatePrimitive 在运行时可能失败。发生此问题的原因是 您的项目在运行时未引用以下组件:MeshFilter、MeshRenderer 和 BoxCollider 或 SphereCollider。避免此崩溃的建议方式是 声明这些类型的私有属性。此剥离系统 将识别它们的用途,这会将它们包含在此版本中,这样便不会删除这些 组件。
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