渐变,用于动画化颜色。
using UnityEngine;
public class ExampleScript : MonoBehaviour { Gradient gradient; GradientColorKey[] colorKey; GradientAlphaKey[] alphaKey;
void Start() { gradient = new Gradient();
// Populate the color keys at the relative time 0 and 1 (0 and 100%) colorKey = new GradientColorKey[2]; colorKey[0].color = Color.red; colorKey[0].time = 0.0f; colorKey[1].color = Color.blue; colorKey[1].time = 1.0f;
// Populate the alpha keys at relative time 0 and 1 (0 and 100%) alphaKey = new GradientAlphaKey[2]; alphaKey[0].alpha = 1.0f; alphaKey[0].time = 0.0f; alphaKey[1].alpha = 0.0f; alphaKey[1].time = 1.0f;
gradient.SetKeys(colorKey, alphaKey);
// What's the color at the relative time 0.25 (25 %) ? Debug.Log(gradient.Evaluate(0.25f)); } }
注意,Alpha 和颜色键将按时间值自动排序,并且确保始终至少有 2 个颜色键和 2 个 Alpha 键。
Gradient | 创建新的 Gradient 对象。 |