Debug frames to help identify rendering artefacts and other issues. Unity includes a dedicated Frame Debugger that can pause the application on a particular frame and display the list of rendering events that constitute the frame. The Frame Debugger can step through each event and display the graphical state of the scene at that point in the rendering process. You can use this to find where graphical issues arise or to just see how Unity constructs the scene from graphical elements.
功能 | 内置渲染管线 | 通用渲染管线 (URP) | 高清渲染管线 (HDRP) | Custom Scriptable Render Pipeline (SRP) |
---|---|---|---|---|
Frame Debugger | 是 | 是 | 是 | 是 |
If you need information about a frame that Unity’s Frame Debugger doesn’t provide, there are 3rd-party frame debugging programs that support Unity. The Unity Editor supports native launching and frame capturing for RenderDoc. You can also build a standalone Player and attach a supported frame debugger. For information about supported frame debugging software, see Profiling tools.