控制是否在运行时限制用户跟踪功能。
将此属性设置为 true 后,Analytics 服务将不会向游戏用户发送 SystemInfo.deviceUniqueIdentifier,从而进一步匿名数据。默认情况下,limitUserTracking
为 false。
using System; using UnityEngine;
#if ENABLE_CLOUD_SERVICES_ANALYTICS using UnityEngine.Analytics;
public class DataPrivacyOptInFlow { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void InitStepOne() { Analytics.initializeOnStartup = false; }
public void EnableAnonymizingData() { Analytics.limitUserTracking = true; }
// Call this when the user has given limited data collection permission public void UserHasOptedIntoLimitedDataCollection_LetsResumeAnalyticsInitialization() { EnableAnonymizingData(); Analytics.ResumeInitialization(); } } #endif