path | Filesystem path for the asset. All paths are relative to the project folder. |
GUID The GUID of the asset. An all-zero GUID denotes an invalid asset path.
获取 path
下资源的 GUID。
所有路径均是相对于项目文件夹的路径,例如:"Assets/MyTextures/hello.png"。
using UnityEngine; using UnityEditor;
public static class Example { [MenuItem("AssetDatabase/GUIDFromAssetPath")] static void Doit() { GUID t = AssetDatabase.GUIDFromAssetPath("Assets/texture.jpg"); Debug.Log(t.ToString()); } }