Version: 2022.2
public static void LabelField (Rect position, string label, GUIStyle style= EditorStyles.label);
public static void LabelField (Rect position, GUIContent label, GUIStyle style= EditorStyles.label);
public static void LabelField (Rect position, string label, string label2, GUIStyle style= EditorStyles.label);
public static void LabelField (Rect position, GUIContent label, GUIContent label2, GUIStyle style= EditorStyles.label);

参数

position 屏幕上用于标签字段的矩形。
label 标签字段前的标签。
label2 显示在右侧的标签。
style 用于显示标签的样式信息(颜色等)。

描述

创建一个标签字段。(用于显示只读信息。)


在编辑器窗口中显示一个标签,其中显示自编辑器启动后经过的秒数。

// Shows a label in the editor with the seconds since the editor started

using UnityEditor; using UnityEngine; using System.Collections;

//Select the dependencies of the found GameObject public class EditorGUIObjectField : EditorWindow { [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); }

void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }