Version: 2022.2
public float frameOverTimeMultiplier ;

描述

随时间变化的帧乘数。

如果只想更改整体随时间变化的帧乘数,则更改该属性比访问整条曲线更加高效。

using UnityEngine;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; tex.frameOverTimeMultiplier = 2.0f; } }