Unity supports the following ways to debug an application on an Android device:
Unity supports USB debugging for Android devices. To use USB debugging, enable developer options on your device. To do this, refer to Android’s Configure developer options documentation.
Use a USB cable to connect the device to your computer. If you are developing on a Windows computer, you might need to install a device-specific USB driver. See the manufacturer’s website for your device for additional information.
The setup process differs for Windows and macOS. For more information on connecting your Android device to the SDK, refer to the Run Your App section of the Android Developer documentation.
Note: Unity doesn’t support USB debugging for ChromeOS devices. Instead, use Android Debug Bridge over wireless connection.
Unity supports Android Debug Bridge (ADB) over USB for Android devices and over wireless connection for Android and ChromeOS devices. Wireless connection is useful when you can’t perform USB debugging, such as when using a ChromeOS device, when a controller is plugged into the Android device, or when debugging VR applications and you insert the Android device into the VR Kit. For information on how to connect a ChromeOS device to Unity through ADB, refer to Debugging on a ChromeOS device.
To connect an Android device to Unity through ADB using a USB:
To wirelessly connect an Android device to Unity through ADB:
5555
, you don’t need to enter it. After Unity successfully connects to the device, it selects the device as the Run Device.When you run a build of your application on an Android device, Android collects messages such as stack traces and logs from scripts. To see these messages, Android provides the logcat command-line tool. To use this tool with your Unity application, either:
logcat
parameter:$ adb logcat
For more information, refer to Android Logcat.
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