程序集定义引用一项资源,定义了对一个程序集定义的引用。在文件夹中创建程序集定义引用资源,以在该文件夹中包含被引用的程序集定义中的脚本(而不是创建新程序集)。子文件夹中的脚本也包括在内,除非它们有自己的程序集定义或程序集定义引用资源。
属性 | 描述 |
---|---|
Use GUID | 此设置控制 Unity 如何序列化对程序集定义资源的引用。启用此属性后,Unity 将这些引用另存为资源的 GUID,而不是程序集定义的名称。最好是使用 GUID 而不是名称,因为这意味着可以更改程序集定义资源的名称,而不必更新引用它的其他程序集定义及引用。 |
Assembly Definition | 被引用的程序集定义资源。 |
请参阅创建程序集定义引用资源。
AssemblyDefinitionReferenceImporter
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