Version: 2022.3

PostProcessBuildAttribute

class in UnityEditor.Callbacks

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继承自:CallbackOrderAttribute

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描述

构建玩家后,将此属性添加至方法以接收通知。

// C# example:
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;

public class MyBuildPostprocessor { [PostProcessBuildAttribute(1)] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { Debug.Log( pathToBuiltProject ); } }

PostProcessBuildAttribute has an option to provide an order index in the callback, starting at 0. This is useful if you have more than one PostProcessBuildAttribute callback, and you would like them to be called in a certain order. Callbacks are called in order, starting at zero.

See Also: IPostprocessBuildWithReport

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