允许控制光照贴图作业。
Before starting the job the bake settings can be set via LightingSettings.
See Also: LightingSettings.
bakedGI | This property is now obsolete. Use LightingSettings.bakedGI. |
buildProgress | 返回当前的光照贴图构建进度;如果 Lightmapping.isRunning 为 false,则返回 0。 |
giWorkflowMode | This property is now obsolete. Use LightingSettings.autoGenerate. |
isRunning | 烘焙作业运行时返回 true,否则返回 false(只读)。 |
lightingDataAsset | 活动场景使用的光照数据资源。 |
lightingSettings | The LightingSettings that will be used for the current Scene. Will throw an exception if it is null. |
lightingSettingsDefaults | Default LightingSettings that Unity uses for Scenes where lightingSettings is not assigned. (Read only) |
realtimeGI | This property is now obsolete. Use LightingSettings.realtimeGI. |
Bake | 开始一个同步烘焙作业。 |
BakeAsync | 开始异步烘焙作业。 |
BakeMultipleScenes | 烘焙一组场景。 |
BakeReflectionProbe | 开始针对探针的同步烘焙作业。 |
Cancel | 取消当前运行的异步烘焙作业。 |
Clear | 删除当前已加载场景的所有运行时数据。 |
ClearDiskCache | 清除光照贴图、反射探针以及默认反射使用的缓存。 |
ClearLightingDataAsset | 对于当前加载的场景,此方法将删除光照数据资源以及任何链接的光照贴图和反射探针资源。 |
ForceStop | 强制渐进路径追踪器停止烘焙并使用实际计算的结果。 |
GetLightingSettingsForScene | Gets the LightingSettings object of a Scene object. |
GetTerrainGIChunks | 了解地形被分成了多少块以进行 GI 烘焙。 |
SetLightingSettingsForScene | Applies the settings specified in the LightingSettings object to the Scene object. |
SetLightingSettingsForScenes | Applies the settings specified in the LightingSettings object to an array of Scene objects. |
Tetrahedralize | 从使用 Delaunay 四面体化的位置计算四面体。 |
TryGetLightingSettings | Fetches the Lighting Settings for the current Scene. Will return false if it is null. |
bakeCompleted | Event which is called when bake job is completed. Only called when LightingSettings.autoGenerate is set to false. |
bakeStarted | Event which is called when a bake is started. Only called when LightingSettings.autoGenerate is set to false. |
lightingDataAssetCleared | Event which is called when a LightingData asset is removed from the project. |
lightingDataCleared | Event which is called when baked Global Illumination data is cleared from the scene and from renderers. |
lightingDataUpdated | 在 GI 备份过程中更新任何光照数据时调用的事件。 |
started | 烘焙作业开始时调用的委托。 |
OnCompletedFunction | Lightmapping.completed 回调使用的委托。 |
OnStartedFunction | Lightmapping.started 回调使用的委托。 |
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