在对象本地空间中测量的球体半径。
球体的半径按变换组件的比例进行缩放。
using UnityEngine;
//Always attach a SphereCollider component to your GameObject public class Example : MonoBehaviour { //This declares your SphereCollider SphereCollider myCollider;
void Start() { //Assigns the attached SphereCollider to myCollider myCollider = GetComponent<SphereCollider>(); }
void OnTriggerEnter(Collider other) { //This increases the Collider radius when the GameObject collides with a trigger Collider myCollider.radius += 2f; } }