图形缓冲区的最大大小(GraphicsBuffer、ComputeBuffer、顶点/索引缓冲区等),以字节为单位(只读)。
Any GPU buffer (GraphicsBuffer, ComputeBuffer or a vertex/index buffer used by a Mesh) can not be larger than this amount of bytes.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // prints maximum graphics buffer size, in megabytes var maxSizeMb = SystemInfo.maxGraphicsBufferSize / 1024 / 1024; Debug.Log($"Maximum graphics buffer size is {maxSizeMb} MB"); } }