With this tool you can create temporary placeholder sprite (2D) graphics. You can use these in your project during development and then replace them with the graphics you want to use.
Select Assets > Create > 2D > Sprite and then select the placeholder sprite you want to make (square, circle, capsule, isometric diamond, hexagon flat-top, hexagon pointed-top, 9-sliced).
新的占位精灵在当前打开的资源文件夹中显示为白色形状。新精灵的名称默认为其形状名称,但可以选择在首次创建精灵后对其重命名。如果不确定要使用的名称,请将其保留为默认值;可以稍后通过单击更改名称。
You can drag and drop your placeholder sprite into the Scene View or Hierarchy to start using it in your project.
To change your placeholder sprite, click on it in the Scene View and then edit via the Sprite Renderer Component in the Inspector.
Edit the Sprite field: You can click on the small circle to the right of the input field to bring up the Sprite Selector where you can browse and select from a menu of available 2D graphic assets.