Version: 2023.1

BuildAssetBundleOptions.UncompressedAssetBundle

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描述

Don't compress the data when creating the AssetBundle.

Uncompressed bundles are faster to build and load, but, because they are larger, take longer to download. Uncompressed AssetBundles are 16-byte aligned.

See Also: AssetBundles compression, BuildAssetBundleOptions.ChunkBasedCompression, BuildCompression, CompressionType.

//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this script in the Editor folder

//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Uncompressed Asset Bundle”. Click these menu items to build an AssetBundle into a folder.

using UnityEngine; using UnityEditor;

public class Example { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Build AssetBundles with no special options //They will be written in the custom folder ("MyAssetBuilds") which needs to exist prior to this call. BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }

//Creates a new item (Uncompressed) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Uncompressed")] static void BuildABsUncompressed() { //Build the AssetBundles in uncompressed build mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneOSX); } }