Version: 2023.1

BuildPlayerOptions.assetBundleManifestPath

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public string assetBundleManifestPath ;

描述

清单文件(用于描述构建中使用的所有资源包)的路径(可选)。

When you call BuildPipeline.BuildAssetBundles to create your AssetBundles, it also creates a manifest file describing the bundles produced. You can assign the path to this manifest file to assetBundleManifestPath to ensure that a player build does not strip any types used in the asset bundles from the build.

BuildPipeline.BuildAssetBundles creates the manifest file in your AssetBundle output path, with a filename matching the parent directory name and ".manifest" as its extension. You can specify the path to the manifest using an absolute path or a path relative to the project directory.

You do not need to set this property when you generate asset bundles using the Scriptable Build Pipeline package.

See Also: BuildPipeline.BuildAssetBundles, AssetBundleManifest.