Version: 2023.1

IConnectionState

interface in UnityEngine.Networking.PlayerConnection

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描述

The state of an Editor-to-Player or Editor-to-Editor connection to be used in PlayerConnectionGUI.ConnectionTargetSelectionDropdown or PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown.

The interface inherits from IDisposable and all instances of it need to be disposed of before the reference to them is lost, for example by closing the window or during an assembly reload. You can get an instance from Networking.PlayerConnection.PlayerConnectionGUIUtility.GetAttachToPlayerState. For usage and code examples see: PlayerConnectionGUI.ConnectionTargetSelectionDropdown or PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown

变量

connectedToTarget提供已建立连接的类型,如目标是播放器还是编辑器。
connectionName连接的目标的名称。