Version: 2023.1

ObjectFactory.CreatePrimitive

切换到手册
public static GameObject CreatePrimitive (PrimitiveType type);

参数

type 要创建的原始项的类型。

描述

Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to it, see Preset Manager.

using UnityEngine;
using UnityEditor;

public class CreatePrimitiveExample { [MenuItem("ObjectFactoryExample/Create Cube GameObject")] public void CreateCubeEditor() { Selection.activeGameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); } }