粒子系统中物理方面的方法扩展。
GetCollisionEvents | 获取 GameObject 的粒子碰撞事件。返回写入数组的事件数。 |
GetSafeCollisionEventSize | 与 ParticleSystem.GetCollisionEvents 一起使用的安全数组大小。 |
GetSafeTriggerParticlesSize | 与 ParticleSystem.GetTriggerParticles 一起使用的安全数组大小。 |
GetTriggerParticles | 获取粒子触发模块中满足条件的粒子。返回写入数组的粒子数。 |
SetTriggerParticles | 在 OnParticleTrigger 调用过程中,将修改的粒子写回到粒子系统。 |
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