切换轨迹是否继承粒子颜色作为其初始颜色。
如果启用,则在粒子颜色之上覆盖所有轨迹模块颜色。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool inheritParticleColor = true;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f;
var trails = ps.trails; trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); }
void Update() { var trails = ps.trails; trails.inheritParticleColor = inheritParticleColor; }
void OnGUI() { inheritParticleColor = GUI.Toggle(new Rect(25, 25, 200, 30), inheritParticleColor, "Inherit Particle Color"); } }