name | 当前撤销组的新名称。 |
设置当前撤销组的名称。
手动设置名称将覆盖隐式生成的组名称。
另请参阅:Undo.GetCurrentGroupName。
using UnityEditor; using UnityEngine; public class ResetPositionForSelectedGameObjectsExample : MonoBehaviour { [MenuItem("MyMenu/Reset Positions of Selected GameObjects")] static void ResetPositionForSelectedGameObjects() { Undo.SetCurrentGroupName("Zero out selected gameObjects"); int group = Undo.GetCurrentGroup(); Undo.RecordObjects(Selection.transforms, "transform selected objects"); foreach (Transform t in Selection.transforms) { t.position = Vector3.zero; } Undo.CollapseUndoOperations(group); } }