public Sprite sprite
为瓦片渲染的精灵。
public Color color
为瓦片使用的精灵的着色颜色。
public Matrix4x4 transform
用于确定瓦片最终位置的变换矩阵。对此进行修改可向瓦片添加旋转或缩放。
public GameObject gameobject
将瓦片添加到瓦片地图时实例化的游戏对象。
public TileFlags flags
These are the flags which controls the Tile’s behaviour. Refer to Other useful classes for more details.
public Tile.ColliderType colliderType
控制由瓦片为附加的 Tilemap Collider 2D 组件生成的碰撞体形状。有关更多详细信息,请参阅有关 Tile.ColliderType
的文档。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.