Events in UI Toolkit are similar to HTML events. When an event occurs, UI Toolkit sends it to the target visual element and all elements within the propagation path in the visual tree.
事件处理顺序如下:
在沿着传播路径发送事件时,Event.currentTarget
属性更新为当前正在处理事件的元素。在事件回调函数中:
Event.currentTarget
是回调注册的视觉元素。Event.target
是原始事件发生的视觉元素。有关更多信息,请参阅分发事件。
You can register an event callback to customize the behavior of an individual instance of an existing class, such as reacting to a mouse click on a text label. To register a callback for an event, use the RegisterCallback()
method to register the callback directly on the element.
传播路径上的每个元素(目标除外)对一个事件可以接收两次:
By default, a registered callback executes during the target phase and the bubble-up phase. This default behavior ensures that a parent element reacts after its child element.
However, if you want a parent element to react before its child, register your callback with the TrickleDown.TrickleDown
option like this:
using UnityEngine;
using UnityEngine.UIElements;
...
VisualElement myElement = new VisualElement();
// Register a callback for the trickle-down phase.
myElement.RegisterCallback<PointerDownEvent>(MyCallback, TrickleDown.TrickleDown);
...
此代码将通知分发程序在目标阶段和涓滴阶段执行回调。
To add a custom behavior to a specific visual element, register an event callback on that element like this:
// Register a callback on a pointer down event
myElement.RegisterCallback<PointerDownEvent>(MyCallback);
The signature for the callback function looks like this:
void MyCallback(PointerDownEvent evt) { /* ... */ }
For an element whose child elements handle the event, to register a callback, use the Q()
method to find the child element and register the callback on it.
The following example registers a callback on a slider’s drag container element to handle the pointer up event for the slider. In this case, you must register the callback on the drag container element instead of the slider itself because the drag container captures the pointer during pointer down events, which makes it the only receiver for the next pointer up event.
var dragContainer = slider.Q("unity-drag-container");
dragContainer.RegisterCallback<PointerUpEvent> ( evt => Debug.Log("PointerUpEvent"));
Note: You can register multiple callbacks for an event. However, you can only register the same callback function on the same event and propagation phase once.
To remove a callback from a VisualElement
, call the myElement.UnregisterCallback()
method.
您可以将自定义数据随同回调一起发送到事件。要附加自定义数据,您必须通过扩展该调用的方式来注册回调。
The following example registers a callback for PointerDownEvent
and sends custom data to the callback function:
// Send user data along to the callback
myElement.RegisterCallback<PointerDownEvent, MyType>(MyCallbackWithData, myData);
The signature for the callback function looks like this:
void MyCallbackWithData(PointerDownEvent evt, MyType data) { /* ... */ }
UI controls use the value
property to hold data for their internal state. For example:
Toggle
holds a Boolean value that changes when the Toggle
is turned on or off.IntegerField
holds an integer that holds the field’s value.To get the value of a control:
Get the value from the control directly: int val = myIntegerField.value;
.
Listen to a ChangeEvent
sent by the control and process the change when it happens. You must register your callback to the event like this:
//RegisterValueChangedCallback is a shortcut for RegisterCallback<ChangeEvent>.
//It constrains the right type of T for any VisualElement that implements an
//INotifyValueChange interface.
myIntegerField.RegisterValueChangedCallback(OnIntegerFieldChange);
The signature for the callback function looks like this:
void OnIntegerFieldChange(ChangeEvent<int> evt) { /* ... */ }
To change the value of a control:
value
variable: myControl.value = myNewValue;
. This triggers a new ChangeEvent
.myControl.SetValueWithoutNotify(myNewValue);
. This doesn’t trigger a new ChangeEvent
.For more information, see Change events