To have some control over the format and contents of Gradle project files, you can override Unity’s default templates with your own custom template. To do this:
To verify that your template modifications give the result that you expect, export your project and view the final Gradle project files in the resulting project.
You can use the following variables in custom Gradle template files:
可变 | 描述 |
---|---|
DEPS | The list of project dependencies. This is the list of libraries that the project uses. |
APIVERSION | The API version to build for. Unity sets the and TARGETSDKVERSION to the same value (Target API Level in the Android Player Settings). |
MINSDKVERSION | The minimum API version that supports the application. |
BUILDTOOLS | The SDK build tools to use. |
TARGETSDKVERSION | The API version to target. Unity sets the and APIVERSION to the same value (Target API Level in the Android Player Settings). |
APPLICATIONID | Android Application ID. For example, com.mycompany.myapp. |
MINIFY_DEBUG | Indicates whether to minify debug builds. |
PROGUARD_DEBUG | Indicates whether to use ProGuard for minification in debug builds. |
MINIFY_RELEASE | Indicates whether to minify release builds. |
PROGUARD_RELEASE | Indicates whether to use ProGuard for minification in release builds. |
USER_PROGUARD | Specifies a custom ProGuard file to use for minification. |
SIGN | Complete the signingConfigs section if this build is signed. |
SIGNCONFIG | Indicates whether the build is signed. If this property is set to signingConfig.release , the build is signed. |
DIR_GRADLEPROJECT | Unity 创建 Gradle 项目的目录。 |
DIR_UNITYPROJECT | The directory of your Unity project. |
PLAY_ASSET_PACKS | Specifies the asset packs to include in your application. |
BUILTIN_NOCOMPRESS | Specifies a default list of files extensions to not compress. The file extensions are: .unity3d , .ress , .resource , .obb , .bundle , .unityexp . |
Custom settingsTemplate.gradle
files can also contain the following variables:
可变 | 描述 |
---|---|
INCLUDES | The list of Android Library plug-ins to include in the Gradle project. |
Custom gradleTemplate.properties
files can also contain the following variables:
可变 | 描述 |
---|---|
JVM_HEAP_SIZE | The maximum size of the Java virtual machine (JVM) heap. |
STREAMING_ASSETS | The list of files in the Steaming Assets folder that Gradle shouldn’t compress. |
ADDITIONAL_PROPERTIES | Contains additional properties for the application. This includes: • The Gradle template version. • The path to the Unity project. • If the application uses the Android App Bundle publishing format, a flag that indicates to keep native libraries compressed. • If the application uses the GameActivity application entry point, a flag that indicates to use AndroidX. |