Version: 2023.2
Tilemap component reference
Tilemap Renderer component reference

Grid component reference

The Grid component is a guide which helps to align GameObjects, such as Tiles, based on a selected layout. The component transforms Grid cell positions to the corresponding local coordinates of the GameObject. The Transform component then converts these local coordinates to world space or global coordinates.

Grid 组件设置窗口
Grid 组件设置窗口
属性 功能
Cell Size 该网格单元格的大小。
Cell Gap Enter the size (in Unity units) of gaps between cells on this Grid. If a negative number with an absolute value higher than the Cell Size is entered, then Unity will automatically change the absolute value to match the Cell Size instead.
For example, if Cell Size is (1, 1, 0) and Cell Gap is set to (–2, –2, 0), the Editor will automatically change the Cell Gap values to (–1, –1, 0) instead.
Cell Layout 从下拉菜单中选择一个选项来定义此网格上单元格的形状和排列。
Rectangle 单元格为矩形。
Hexagon 单元格为六边形。
Isometric 对于等距布局,单元格为菱形。
Isometric Z as Y Similar to the Isometric Grid layout, but Unity converts the Z position of cells to their local Y coordinate.
Cell Swizzle 选择一个顺序,Unity 为变换转换重新排序 XYZ 单元格坐标。请参阅 Wikipedia 上有关重排 (Swizzling)的文章以了解更多详细信息。
    XYZ Grid 组件使用默认的 XYZ 单元格坐标。
    XZY Grid 组件将 XYZ 坐标重新排序为 XZY。
    YXZ Grid 组件将 XYZ 坐标重新排序为 YXZ。
    YZX Grid 组件将 XYZ 坐标重新排序为 YZX。
    ZXY Grid 组件将 XYZ 坐标重新排序为 ZXY。
    ZYX Grid 组件将 XYZ 坐标重新排序为 ZYX。

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Grid

Tilemap component reference
Tilemap Renderer component reference