Important: UNet is a deprecated solution, and a new Multiplayer and Networking Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website. |
在创建玩家对象时,NetworkManager 将使用 NetworkStartPosition。NetworkStartPosition 的位置和旋转用于放置新创建的玩家对象。
NetworkStartPosition