To access the Package Manager settings, open the Edit menu, then select Project Settings, then select the Package Manager category. These settings let you manage your scoped registries and change the advanced settings for your current project.
(A) Under the Advanced Settings section, toggle whether pre-release packages are visible in the Package Manager window.
(B) Add, change, and remove scoped registries for your project under the Scoped Registries group, which has the following areas:
(1) The list of scoped registries currently defined for this project.
(2) The details for the selected scoped registry.
Use the Advanced Settings group to toggle the Enable Pre-release Packages setting for your current project.
Enable the Enable Pre-release Packages setting to display pre-release packages in the Package Manager window. Pre-release packages appear with the tag in the list panel and the
tag in the details panel. These tags serve as a reminder of which packages will release with the next long-term support (LTS) version of the Unity Editor.
Warning: By default, this setting is disabled because pre-release packages are still being verified as stable enough for production, but aren’t fully released yet. For more information about the lifecycle of packages, refer to Package states and lifecycle.
The Scoped Registries group displays a list of scoped registries added to the current project on the left of the settings group, and the details of the selected registry on the right.
For detailed information about scoped registries, including how to use and configure them with the Unity Package Manager, refer to Scoped Registries.
Note: You might experience an issue when you add a scoped registry, but it’s not listed in the My Registries context or the My Registries context isn’t available at all. This might happen because the package registry server you added doesn’t implement the /-/v1/search
or /-/all
endpoints. Unity’s Package Manager requires these endpoints.
向项目添加范围注册表:
To change an existing scoped registry:
要删除现有的范围注册表:
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.