Version: 2023.2
public static bool Toggle (Rect position, bool value);
public static bool Toggle (Rect position, string label, bool value);
public static bool Toggle (Rect position, bool value, GUIStyle style);
public static bool Toggle (Rect position, string label, bool value, GUIStyle style);
public static bool Toggle (Rect position, GUIContent label, bool value);
public static bool Toggle (Rect position, GUIContent label, bool value, GUIStyle style);

参数

position 屏幕上用于开关的矩形。
label (可选)开关前的标签。
value 开关的显示状态。
style 可选 GUIStyle

返回

bool 开关的选中状态。

描述

创建一个开关。


编辑器窗口中的开关控件。

// Use a toggle button to show/hide a button that can close the window.
using UnityEngine;
using UnityEditor;

class EditorGUIToggle : EditorWindow { bool showClose = true;

[MenuItem("Examples/EditorGUI Toggle usage")] static void Init() { EditorGUIToggle window = (EditorGUIToggle)GetWindow(typeof(EditorGUIToggle), true, "My Empty Window"); window.Show(); }

void OnGUI() { showClose = EditorGUI.Toggle(new Rect(0, 5, position.width, 20), "Show Close Button", showClose); if (showClose) if (GUI.Button(new Rect(0, 25, position.width, 100), "Close Window!")) this.Close(); } }