type | The EditorTool type to set as the active tool. |
tool | The EditorTool instance to set as the active tool. |
设置激活的 EditorTool。
To set a built-in tool, such as Move, Rotate, or Scale, to active, use Tools.current instead.
using UnityEditor; using UnityEditor.EditorTools; using UnityEngine; class ToolToSetActive : EditorTool { [MenuItem("Tools/Set Active Tool Type")] static void SetActiveToolExample() { ToolManager.SetActiveTool<ToolToSetActive>(); } Vector3 m_Position; public override void OnToolGUI(EditorWindow window) { m_Position = Handles.PositionHandle(m_Position, Quaternion.identity); Debug.Log(m_Position); } }