当前已获得键盘焦点的 EditorWindow。(只读)
如果没有窗口获得焦点,则 focusedWindow
可以为 null。
另请参阅:mouseOverWindow、Focus。
\
单击鼠标即可聚焦其他窗口。
using UnityEngine; using UnityEditor; using UnityEngine.UIElements; // Print the name of the focused window to a label. public class FocusedWindow : EditorWindow { [MenuItem("Examples/Focused Window")] public static void ShowExample() { FocusedWindow wnd = GetWindow<FocusedWindow>(); wnd.titleContent = new GUIContent("Focused Window Example"); } public void CreateGUI() { var label = new Label(); rootVisualElement.Add(label); EditorApplication.update += UpdateLabel; void UpdateLabel() { label.text = EditorWindow.focusedWindow != null ? EditorWindow.focusedWindow.ToString() : "No focused window"; } } }