Version: 2023.2
public static EditorWindow focusedWindow ;

描述

当前已获得键盘焦点的 EditorWindow。(只读)

如果没有窗口获得焦点,则 focusedWindow 可以为 null。

另请参阅:mouseOverWindowFocus

\ 单击鼠标即可聚焦其他窗口。

using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;

// Print the name of the focused window to a label.
public class FocusedWindow : EditorWindow
{
    [MenuItem("Examples/Focused Window")]
    public static void ShowExample()
    {
        FocusedWindow wnd = GetWindow<FocusedWindow>();
        wnd.titleContent = new GUIContent("Focused Window Example");
    }

    public void CreateGUI()
    {
        var label = new Label();
        rootVisualElement.Add(label);

        EditorApplication.update += UpdateLabel;

        void UpdateLabel()
        {
            label.text = EditorWindow.focusedWindow != null
                ? EditorWindow.focusedWindow.ToString()
                : "No focused window";
        }
    }
}