key | A string representing keyboard keys and modifiers. |
Event A new Event with EventType.KeyDown and the requested KeyCode and optional EventModifier.
创建键盘事件。
当您需要检查某个键是否已被按下时,这很有用 - 可能具有修改键。键字符串的语法是键名称
(与 Input Manager 中的相同),可选择将任意数量的修改键作为前缀:\
& = Alternate,^ = Control,% = Command/Windows 键,# = Shift \
示例:&f12 = Alternate + F12,"^[0]" = Control + keypad0。\
See the Input Manager manual page for more information on key names.
using UnityEngine;
public class Example : MonoBehaviour { // Detects if the Enter key was pressed void OnGUI() { GUILayout.Label("Press Enter To Start Game");
if (Event.current.Equals(Event.KeyboardEvent("[enter]"))) { Application.LoadLevel(1); }
if (Event.current.Equals(Event.KeyboardEvent("return"))) { Debug.Log("I said enter, not return - try the keypad"); } } }