FingerDof 枚举的最后一个值。
此值可在 for
循环中使用。
using UnityEngine;
using UnityEngine.Animations;
public class ExampleClass : MonoBehaviour { void Start() { for (int i = 0; i < (int)FingerDof.LastFingerDof; ++i) { var handle = new MuscleHandle(HumanPartDof.LeftThumb, (FingerDof)i); Debug.Log(handle.name); } } }