tag | 在搜索 GameObjects 时所针对的标签的名称。 |
返回标签为 tag
的活动 GameObjects 的数组。如果未找到任何 GameObject,则返回空数组。
标签在使用前必须在标签管理器中加以声明。如果此标签不存在,或者传递了空字符串或 null
作为标签,则将抛出 UnityException
。
// Instantiates respawnPrefab at the location // of all GameObjects tagged "Respawn".
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject respawnPrefab; public GameObject[] respawns; void Start() { if (respawns == null) respawns = GameObject.FindGameObjectsWithTag("Respawn");
foreach (GameObject respawn in respawns) { Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation); } } }
另一个示例:
// Find the name of the closest enemy
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject FindClosestEnemy() { GameObject[] gos; gos = GameObject.FindGameObjectsWithTag("Enemy"); GameObject closest = null; float distance = Mathf.Infinity; Vector3 position = transform.position; foreach (GameObject go in gos) { Vector3 diff = go.transform.position - position; float curDistance = diff.sqrMagnitude; if (curDistance < distance) { closest = go; distance = curDistance; } } return closest; } }
另一个示例,测试空数组:
using UnityEngine;
// Search for GameObjects with a tag that is not used
public class Example : MonoBehaviour { void Start() { GameObject[] gameObjects; gameObjects = GameObject.FindGameObjectsWithTag("Enemy");
if (gameObjects.Length == 0) { Debug.Log("No GameObjects are tagged with 'Enemy'"); } } }