verts | 世界坐标中的矩形的 4 个顶点。 |
faceColor | 矩形面的颜色。 |
outlineColor | 矩形的轮廓颜色。 |
在 3D 空间中绘制一个实心轮廓矩形。
\ 场景视图中带有黑色轮廓的实心矩形。
// Create a semi transparent rectangle that lets you modify // the "range" that resides in "SolidRectangleExample.cs"
using UnityEngine; using UnityEditor;
[CustomEditor(typeof(SolidRectangleExample))] public class DrawSolidRectangle : Editor { void OnSceneGUI() { SolidRectangleExample t = target as SolidRectangleExample; Vector3 pos = t.transform.position;
Vector3[] verts = new Vector3[] { new Vector3(pos.x - t.range, pos.y, pos.z - t.range), new Vector3(pos.x - t.range, pos.y, pos.z + t.range), new Vector3(pos.x + t.range, pos.y, pos.z + t.range), new Vector3(pos.x + t.range, pos.y, pos.z - t.range) };
Handles.DrawSolidRectangleWithOutline(verts, new Color(0.5f, 0.5f, 0.5f, 0.1f), new Color(0, 0, 0, 1));
foreach (Vector3 posCube in verts) { t.range = Handles.ScaleValueHandle(t.range, posCube, Quaternion.identity, 1.0f, Handles.CubeHandleCap, 1.0f); } } }
附加到此手柄的脚本:
using UnityEngine;
public class SolidRectangleExample : MonoBehaviour { public float range = 5.0f; }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.