type | 要创建的原始项的类型。 |
Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to it, see Preset Manager.
using UnityEngine; using UnityEditor;
public class CreatePrimitiveExample { [MenuItem("ObjectFactoryExample/Create Cube GameObject")] public void CreateCubeEditor() { Selection.activeGameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); } }