用于保存有关 PlayableAsset 输出的信息的结构。
PlayableAsset 使用 PlayableBinding 指定它支持的输出类型。
不要直接创建 PlayableBinding 对象。使用提供的内置方法创建相应的 PlayableOutput。例如,要为 AnimationPlayableOutput 创建 PlayableBinding,请使用 AnimationPlayableBinding.Create。要为 ScriptPlayableOutput 创建 PlayableBinding,请使用 ScriptPlayableBinding.Create。
DefaultDuration | 在 PlayableOutput 没有固定持续时间时采用的默认持续时间。 |
None | 用于表示 PlayableAsset 没有任何绑定的常量。 |
outputTargetType | 此 PlayableBinding 的 PlayableOutput 所需的目标类型。 |
sourceObject | 对 UnityEngine.Object(充当此绑定的键)的引用。 |
streamName | 输出流或输入流的名称。 |
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