Defines whether Unity or the user updates a RayTracingAccelerationStructure. Also provides additional filtering and acceleration structure build options.
buildFlagsDynamicGeometries | The flags Unity uses when it builds acceleration structures associated with dynamic geometries. |
buildFlagsStaticGeometries | The flags Unity uses when it builds acceleration structures associated with static geometries. |
layerMask | A 32-bit mask that controls which layers a GameObject must be on to add it to the RayTracingAccelerationStructure. |
managementMode | An enum that determines whether Unity or the user updates a RayTracingAccelerationStructure. |
rayTracingModeMask | An enum that determines the RayTracingModes a Renderer must have in order to add it to the RayTracingAccelerationStructure. |
RayTracingAccelerationStructure.Settings | Creates a RayTracingAccelerationStructure.Settings from the given configuration. |