描述哪些 Unity 系统将 GameObject 视为静态,并在 Unity 编辑器的预计算中包含 GameObject。
在运行时设置 StaticEditorFlags 对这些系统没有影响。
有关更多信息,请参阅 Unity 手册文档中有关 StaticEditorFlags 的内容。
另请参阅:GameObjectUtility.SetStaticEditorFlags、GameObject.isStatic
ContributeGI | Include the target Mesh Renderer in global illumination calculations. |
OccluderStatic | 在遮挡剔除系统中,将 GameObject 标记为静态遮挡物。 |
OccludeeStatic | 在遮挡剔除系统中,将 GameObject 标记为静态被遮挡物。 |
BatchingStatic | 将 GameObject 的网格与其他符合条件的网格组合起来,有可能降低运行时渲染成本。 |
ReflectionProbeStatic | 当为 **Reflection Probes**(其 **Type** 属性设置为 **Baked**)预计算数据时,包括此 GameObject。 |
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