允许调用程序重载 SpriteRenderer 渲染的内容的方法列表。
此功能主要用于精灵动画功能。SpriteSkin 组件会获取可变形的缓冲区,并使用皮肤权重和骨骼使其变形。完成变形后,精灵渲染器会使用可变形的缓冲区(而不是精灵的原始网格)来渲染精灵。
DeactivateDeformableBuffer | 停止使用可变形的缓冲区来渲染精灵,改为使用原始网格。 |
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