SpriteShape 曲面细分器的输入参数。
adaptiveUV | 如果已启用,则曲面细分器将根据边缘高度调整四边形的大小。 |
angleThreshold | 角度的阈值,用于指示它是否为角。 |
bevelCutoff | 角度阈值,用于决定它应曲面细分为曲线还是角。 |
bevelSize | 要进行曲面细分的曲线的半径。 |
borderPivot | 进行曲面细分时精灵的局部位移。 |
carpet | 如果为 true,形状将曲面细分为闭合形式。 |
fillScale | 要用于计算填充纹理的 UV 的比例。 |
fillTexture | 要用于填充 SpriteShape 的纹理。 |
smartSprite | 如果已启用,则曲面细分器将考虑根据各种输入参数创建角。 |
splineDetail | 决定网格复杂性的输入样条图的曲面细分质量。 |
spriteBorders | 要用于计算边缘 UV 的边框(依据在精灵中找到的边框信息)。 |
stretchUV | 拉伸填充纹理的 UV 贴图。 |
transform | 用于计算填充纹理 UV 的 GameObject 的世界空间变换。 |
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