NetworkDiscovery is a class that allows Unity application using the networking system find each other on a local network.
属性: | 功能: | |
---|---|---|
broadcastPort | The port to broadcast on. | |
broadcastKey | The key to broadcast. | |
broadcastVersion | The major version to include in the broadcast. | |
broadcastSubVersion | The minor version to include in the broadcast. | |
broadcastInterval | How often in seconds to broadcast. | |
useNetworkManager | True to use NetworkManager settings for broadcasting and auto-join games found. | |
broadcastData | Custom data to include in the broadcast. | |
showGUI | True to show the default broadcast GUI in play mode. | |
offsetX | The x offset of the broadcast GUI. | |
offsetY | The y offset of the broadcast GUI. | |
hostId | The host Id being used to broadcast (read-only). | |
running | 如果正在广播,则为 true。 | |
isServer | True is broadcasting as a server. | |
isClient | 如果作为客户端监听广播,则为 true。 | |
broadcastsReceived | 收到的广播消息的列表。 |