Version: 5.6

EditorGUIUtility.GetFlowLayoutedRects

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public static List<Rect> GetFlowLayoutedRects (Rect rect, GUIStyle style, float horizontalSpacing, float verticalSpacing, List<string> items);

参数

rect 要在其中布置项的区域。
style 项的样式。
horizontalSpacing 连续项之间的额外水平间距。
verticalSpacing 项行之间的额外垂直间距。
items 要布置的字符串。

返回

List<Rect> 已传递项的矩形列表。

描述

在给定区域中按从左到右、从上到下的方式布置字符串项的列表。


Example of buttons positioned with GetFlowLayoutedRects.

using UnityEngine;
using UnityEditor;
using System.Collections.Generic;

public class MyWindow : EditorWindow { [MenuItem("Window/My Window")] static void OpenMyWindow() { EditorWindow.GetWindow<MyWindow>(true); }

void OnGUI() { // area to layout our items in var rect = new Rect(10, 10, position.width - 20, position.height - 20); // items to layout var items = new List<string> { "One button", "Another button", "Yet another", "Hey there's more", "More!" }; // get resulting rectangles of items var style = EditorStyles.miniButton; var boxes = EditorGUIUtility.GetFlowLayoutedRects(rect, style, 4, 4, items); // do actual UI for them for (var i = 0; i < boxes.Count; ++i) { GUI.Button(boxes[i], items[i], style); } } }