Version: 2022.3

Caching.ClearOtherCachedVersions

切换到手册
public static bool ClearOtherCachedVersions (string assetBundleName, Hash128 hash);

参数

assetBundleName AssetBundle 名称。
hash 需要保留的版本。

返回

bool 缓存清除成功时,返回 true。

描述

除了指定的版本以外,从缓存中删除 AssetBundle 的所有缓存版本。

如果有任何缓存的 AssetBundle 处于使用状态,则返回 false。

using UnityEngine;

public class Example : MonoBehaviour { void ClearOtherCachedVersionsExample(AssetBundle bundleToSave, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");

//This will clear all the cached version of this asset bundle except for this specific cached version bool success = Caching.ClearOtherCachedVersions(bundleToSave.name, manifest.GetAssetBundleHash(bundleToSave.name));

if (!success) { Debug.Log("Unable to clear the caches"); } } }