Version: 2017.1

GUI.FocusWindow

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public static void FocusWindow (int windowID);

Parámetros

windowID The identifier used when you created the window in the Window call.

Descripción

Make a window become the active window.

See Also: GUI.UnfocusWindow.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(20, 20, 120, 50); private Rect windowRect2 = new Rect(20, 80, 120, 50); void OnGUI() { windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First"); windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second"); } void DoMyFirstWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "Focus other")) GUI.FocusWindow(1); } void DoMySecondWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "Focus other")) GUI.FocusWindow(0); } }