El tipo de NetworkStateSynchronization definido para este network view.
It is your repsonsibility to ensure that NetworkView's across all machines use the same reliability method. Do not change state reliability on the fly after state synchronization has already happened.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Awake() { GetComponent<NetworkView>().stateSynchronization = NetworkStateSynchronization.Unreliable; } }